Bunny Business
Unity, C#

Bunny Business is an adventure shop game. You play as Iyo, a person who misses their old school friends very much. After meeting the great Mama Bunners, you must travel to different planets in search for your old friends. Whilst there you collect ingredients, sell bunnies to locals, and make new friends along the way.
This game was made in my final year of university. Seven of us (4 artists, 3 programmers) worked on the project for a year, where we developed it alongside other papers.
I created the main features inside the truck. This includes the bunny pen (where you can manage your bunnies), and the entirety of the shop system.
I also developed the planet map screen and wrote a good portion of the dialogue and built the quests for the beach planet.
I built a tool to handle managing the dialogue in the game. Rather than store all the dialogue as strings inside unity, I created a TSV reader that allowed for the dialogue to be written in an excel spread sheet. 
As a story game with a lot of quest dialogue, this was a really useful tool for managing it all in one place that was easily accessible.
I added custom 'rich text' commands to the TSV reader which could be used to manipulate certain portions of the text, such as marking certain parts of text to change colour.